click on the picture below for a larger view)
objects - Creating Roofs
wanted to learn how to create a roof, the ability to raise an
object from where the object sits. I found a youtube video and
everyone kept asking, "How did you do that?" All the
person responded with was "Use the move tool" but that
was all they said. What he didn't tell him was that you have to
hold the Alt key as you're moving/raising the
area upwards. That is the only way it will work for some projects
People tend to think that withholding information keeps them on
above everyone else but it actually shows how selfish they really
are. That's where people like me come in. I have no problem telling
people straight out what is what. I think it's cruel to hold back
information that could help someone accomplish, advance or move
ahead with what they're trying to do. Just sayin.......
between Prims, Sculpts, Mesh and Uploading Mesh
realize there's a lot of debate on these subjects. First let
me say that I am not here to debate anyone or anything. Many
people have their own ideas between the differences and that's
seems to be a some confusion when uploading a "Mesh".
When you upload an item, most browsers it may say,"Upload
Mesh" or "Upload Object"
depending on which browser you're using, it's simply the browser's
terminology for the object you are
uploading and nothing more. So don't let that throw you.
As far as
the differences between Prims, Sculpts and mesh... Keep in mind
that I am simply sharing information that I found useful from
around the internet for a better understanding the differences
A sculpty is a special variety of mesh object. It has a fixed
number of vertices, so you cannot extrude or remove any. All
you can do is shove them around. That restricts how complex
your models can be, and means that some kinds of models are
A primitive, or prim, is a single-part object. Multi-part objects
will have multiple parts ("prims"). Virtual physical
objects such as cars, houses, jewelry, and even less obvious
things like hair and clothing are made out of one or more prims.
Mesh is object or objects are "rigged" when it is
anchored to your avatar's bone structure, so that it moves and
bends as your av does. Learning how to do that is another subset
having too many scripts can cause lag, too many prims will also
cause Lag that you will experience in your world.
Viewing Results with Map Options
in mind the higher the settings, the longer the load time and
the more resources it will take. Although the graphics will
be more and more realistic, it will slow down or even timeout
depending on your computer. Note: that If you are hosting a
grid using your computer, I do not recommend "Best"
Setting. I have found that if you can run GTA5
on your computer as far as graphics, ram and video, you should
have no problem. I have found that to be a great test, for me
anyways, that has always proved accurate. You can check GTA5
a Better FPS
better FPS? Check these settings in your viewer:
Make sure you set cache as high as possible for speedy loading
of places you have already been to. Keep in mind adjusting settings
may not be the best thing for your computer. Be sure to make
sure your computer is able to run the higher end graphics. Again..
if you can run GTA5
on your computer, you should have no problem.
Set the GPU to use as much of the RAM as possible and disable
two settings and enable two more in Hardware
regions are set to NO BUILD but a sandbox
is where people can place items on the ground from their inventory.
Open boxes they purchased/copied while shopping and the testing
of those objects, scripts, etc. they have just received.
creating a Sandbox for others to use in Opensim or for Second
Life, you have to be sure to change the settings so objects
so people can build and their objects will be returned to
the them after a certain amount of time has elapsed. Whether
it's 1 hour or 4 hours. You can create a region specifically
for a sandbox or section a part of the land, then divide into
a subregion which would make it the designated area (a region
within a region) for the sole purpuse of a sandbox. Any and
all building would be confined to that area for others to
use, providing you're settings are properly set.
a 4 hour return on items left in the sandbox are usually 4
hours ie. 240 minutes, unless youchoose to give more or less
time. Example of settings for a sandbox below. Hope this helps!
Hours/Days to Minutes
are 525,600 mins in One Year which is
equivalent to 8,760 hours that are in One year. NOT
counting Leap Year.
you're new to opensim and not sure where to get free items
or you need ideas to start creating, you can visit our other
pages here for many Raw files, Oar files and lots of freebies.
You can also visit any of our regions once in-world where
you'll find lots of free stuff to get you started.
shopping for Free stuff, this is how you obtain it and find
it in your inventory. There are hundreds of regions that give
free stuff all the time and there are some who sell their
items to cover their hosting/server services so they can continue
to provide regions and serve you the very best way they can.
Fix for a .dae Parsing Error
When I get that error, I go back into sketchup or whatever program
I'm using at that time and I completly unlink/ungroup/unfreeze
all objects in the model. Once I have done that, I "Select
All" and render as a .dae and upload it and it seems to
work without a problem for me. I realize not all cases are the
same but I have always found that this seems to work for me,
without fail. So far.
you're just starting your own grid, picking a region location
from our grid or in another grid, or wanting to know what
.raw or .oar file to use... it is important to know your region
sizes. Keep in mind the larger the region, the greater possiblity
the region may take a little longer to load due to the size.
over for SIM (Region) Sizes
is a feature of OpenSimulator that enables region sizes larger
than 256x256. The region is just larger so it acts like a
regular region but with borders farther apart.
the issue of "opensim missing physics_convex block"
the cube to download the 00_PhysicsCube.dae
into that issue can be a real time consumming issue as well as
frustrating. Especially when it's a model you really took the
time to create and want to see in-world. I have found this method
to work for me 99.99% of the time. I hope it helps you as well.
I have also included step by step screenshots as well. It may
not work for everyone... but it works for me and I hope it works
for you! If this method doesn't work, I suggest using the Singularity
Viewer and under the Level of Detail/Physicstab, Choose Medium and then click Analyze
then under General tab choose"USE
3.) Click Generate Normals and upload.
to the model you're uploading, then go to the physics
tab and choose the load from file and browse to the
just downloaded from this page.
2.)Go back to Level of Detailtab
and Choose "USE LOD ABOVE"
3.) Click Generate Normals and upload.
REMINDER:If you want textures uploaded go to "Upload
Options" and make sure to check to include
that should do it!!! Hope this helps!
my work? Buy me a coffee! Any donations are greatly appreciated!
is a quick video showing you the steps as mentioned above
more tips, tricks and tutorials, visit my "Tutorial"
channel by clicking below